# AnyPS5 Achieves 100% GPU Shader Instruction Coverage

October 9, 2026 at 05:14 PM

> The AnyPS5 project reaches a major milestone in PS5 emulation by completing its shader recompiler and running Dreaming Sarah at 60 FPS.

The **AnyPS5** project has achieved 100% coverage of its 1,166 tracked [PlayStation 5](<https://hardwarebrief.com/entity/playstation-5-q63184502>) GPU shader instructions. These instructions, sourced from the AMD RDNA 1 and [RDNA 2](<https://hardwarebrief.com/entity/rdna-2-q101542263>) lists, span categories like DS, FLAT, GLOBAL, MIMG, SMEM, SOP, and VOP for the decoder.

The software utilizes a relinker to convert PS5 executables into native Windows or Linux formats while providing system library replacements. Currently, the tracker shows 84.76% library implementation, with 2,575 of 3,038 tracked functions now completed.

This progress has enabled the 2D platformer **Dreaming Sarah** to run at a stable 60 FPS on a GeForce GTX 1050 Ti and Core i5-7500. While the total number of tracked functions may increase, the shader recompiler successfully produces functional [SPIR-V](<https://hardwarebrief.com/entity/standard-portable-intermediate-representation-q20820603>) code.


#AnyPS5 #PlayStation5 [#Emulation](<https://hardwarebrief.com/hashtag/emulation>) #RDNA2 [#PCGaming](<https://hardwarebrief.com/hashtag/pcgaming>)

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