Microsoft is expanding its Advanced Shader Delivery service to PCs equipped with Intel, Nvidia, and Qualcomm graphics hardware. Currently exclusive to AMD Radeon GPUs, the cloud-based system distributes precompiled shaders to eliminate local compilation.
DirectX program manager Wendy Ho notes the service reduces compilation times from minutes to seconds, offering a 95% reduction in burn time. Support for more Windows devices arrives in October 2026, following its debut in the Gears of War: E-Day title.
The technology addresses a major PC gaming pain point by streamlining how GPUs render lighting and effects. Developers must integrate support into titles, with Call of Duty: Modern Warfare 4 confirmed as the next major game to adopt the cloud delivery.